Roboticon 2019


Roboticon is back for the 18th year at College Royal at the University of Guelph!


Roboticon is back for 2019 at College Royal at the University of Guelph! The University of Guelph would like to invite you to Roboticon 2019. This year's robot-building and programming challenge will be occurring on Saturday, March 16th and Sunday, March 17th, 2019 at the University of Guelph.

Roboticon is an annual event run in partnership with SOCIS and the School of Computer Science. It is an exciting opportunity for high school students to learn more about the field of Computer Science by designing and building LEGO Mindstorms robots to complete a series of challenges designed by our undergraduate students. Under strict rules and time limits, teams of students are challenged to build and program robots by sharpening teamwork skills and performing set tasks against a field of competitors.

Our First Place winners will receive a brand new LEGO Mindstorms EV3 kit and we will be giving away Second and Third Place LEGO gift card prizes! There will also be raffle prizes.

This event is open to all high school students! Roboticon is a completely free event to attend. The School of Computer Science will loan and mail out LEGO Mindstorms EV3 kits to teams that register on a first come, first serve basis. All meals will be provided. Get a team and a teacher together to register your team!

Happy Building!
The Roboticon Team

Event Format


  • Teams of up to four high-school students will build and program robots using LEGO Mindstorms kits to compete in two challenges
  • The first challenge will be posted below, so students will have the opportunity to get a head start on designs
  • Upon arrival, the students will have time to build and test their designs on our practice track
  • There will be two heats for the first challenge, with build time in between for students to tweak and update their designs
  • The second challenge will be presented at the end of the first day of competition, with two heats occurring on the second day
  • Winners and prizes will be announced!

Registration


If you wish to register a team, send an email to liaison@socs.uoguelph.ca with the following info:

  • Coach/Primary Contact and preferred email address
  • School or Homeschool you represent
  • Team Name
  • Team member names (these can be filled in closer to the date of the competition as long as we have a final number about two weeks before the competition)
  • Mailing address if you wish to borrow a Mindstorms Kit

Rules


  1. Teams may only use parts from their kits.
  2. Teams must use a standard LEGO Mindstorm EV3 kit.
  3. Teams can only use two touch, one ultrasonic / infrared, one gyrosope, and one light/colour sensor.
  4. Teams MUST have their Bluetooth turned off on their brick.
  5. Robots must not be larger than 1 foot x 1 foot x 1 foot.
  6. Teams will designate one person to end their run, and only that person may call the run.

Challenge One Description


The Avengers are facing their greatest foe yet and only you can help them save the world!

Your first mission as an Avenger is a recon mission. Vision has created a map of the lines of sight for each guard on duty. Sneak past each guard’s circle of awareness to the enemy headquarters and retrieve the enemy battle plans. Slip into the guard’s vision and the alarm will be set, sealing away the plans for good.

Return back to safety with the plans, avoiding each guard to aid in the battle against Thanos.

You are the Avengers only hope!



Goal:
  1. Make your way to other end of the challenge area to the green end zone to retrieve the data. While avoiding the sentries stationed throughout the arena.
    1. A sentry will consist of 2 concentric circles an outer blue circle which is safe to touch and an inner red circle which, when touched will end the run.
    2. A circle is considered “touched” if any of the wheels of the robot make contact with the outer part of the line closest to the robot.
  2. Once arriving in the green end zone the robot is to wait 5 seconds to “upload the data”
    1. he robot is considered to have entered the green end zone once all its tires are entirely within the green zone
    2. Time starts once the robot has entered the green end zone (entered as defined above)
    3. Leaving the green end zone early will result in a penalty of points defined below.
  3. Once the robot has uploaded the data, the robot is to return back to the original green start zone
    1. The robot is considered to have returned safely once all its tires are entirely within the green start zone.
    2. Once it has re-entered the green start zone the run time will end.
Parameters:
  1. The challenge area will be 3 feet wide by 10 feet long. Enclosed by a 3 inch tall wooden frame.
  2. Green start and end zones will be 2 feet wide by 1 foot long.
    1. The start and end zones are not guaranteed to be centered.
    2. Green start and end zones will be touching the black border. (ie. cannot be placed in the center of the map)
    3. Green start and end zones will be on opposite 3 foot edges of the challenge area.
  3. The robot will begin in a set starting position (green start zone), placed facing the green end zone, by the judges. The starting position and direction will be the same for all competitors.
  4. Sentries’ circles will be of varying radii. The distance between the outer blue circle and the inner red circle will always be greater than or equal to 2 inches.
    1. The width of the coloured line for each circle will always be 1 inch.
    2. The circles will be hollow (see example challenge map below)
  5. Checkpoints will be marked along the challenge area in very light grey lines at varying distances. The robot does not need to take notice of these lines, they are only for the judges to score.
    1. The number of checkpoints will only be revealed when the track is revealed on the day of the competition.
    2. The robot is considered to have passed a checkpoint when all its tires have past the edge of the line furthest from its starting position.
    3. The starting position will be considered the green zone the robot was most recently at.
  6. Sentry circles will never cross one another.
    1. Sentry circles will not touch the green start or end zones.
    2. Sentry circles will not touch the black borders.
    3. Outer blue sentry circles will always be at least 8 inches apart.
Points:
  1. Passing a checkpoint will be worth 3 points each. (passing as defined above in the parameters section)
  2. Entering the Green End Zone will be worth 5 points
  3. Each second of the 5 seconds required to upload the data will be worth 1 point
    1. Points will only be gained if the robot is entirely within the green end zone
    2. The robot is considered to be entirely within the green end zone if all its tires are inside the zone.
  4. A run will end once a robot successfully re-enters the starting green zone.
    1. The robot is considered to have left the green start zone once all its tires have exited the area.
    2. Once it has left the green start zone it can “re-enter” the green start zone.
  5. A run will end once a robot enters a red sentry circle
    1. A robot is considered to have entered a red sentry circle if one of its tires touches the outer edge of the red line.
  6. A run can be terminated prematurely by pressing the buzzer, points accumulated until this point will be used for your final score.
  7. Ties by points will be decided by lowest time.
Rules
  1. Teams must only use parts from their one base lego mindstorms kit
  2. Teams must have their bluetooth turned off on their brick.
  3. Robots must be within 1 ft by 1ft by 1ft in size.
  4. A run will end once a robot successfully reaches the starting position after traversing the path, or it leaves the path. This time will

Sample competition area.


Challenge Two Description


A new mission from the Avengers is ready for you!

Thanos’ minions have placed beacons to relay information back and forth between planets. Sabotage just enough beacons to delay the transfer of information without alerting security.

Good luck, the fate of the universe hangs in the balance!


Goal:
  1. Follow the blue path to the black end zone.
    1. There is no penalty for the robot not straddling the blue path.
  2. Knock down bowling pins centered in the red circles.
    1. The bowling pin must be knocked down by the robot itself (an arm, driving into it etc.)
      1. If a bowling pin is knocked down by another pin, this will not be counted.
  3. Leave bowling pins centered in green circles standing
    1. The bowling pin must NOT be knocked down by the robot itself (an arm, driving into it etc.)
      1. If a bowling pin is knocked down by another pin, this will not be counted.
Parameters:
  1. The challenge area will be 3 feet wide by 12 feet long. A 1 inch wide black line will surround the border of the challenge area. Enclosed by a 2 inch tall wooden frame.
  2. Black start and end zones will be 2 feet wide by 1 foot long.
    1. The start and end zones are not guaranteed to be centered.
    2. Black start and end zones will be touching the black border. (ie. cannot be placed in the center of the map)
    3. Black start and end zones will be on opposite 3 foot edges of the challenge area.
  3. The robot will begin in a set starting position (black start zone), placed facing the blue path by the judges. The starting position and direction will be the same for all competitors.
  4. The Blue path line will be 2 inches wide at all points.
    1. The blue path will meet the green or red circle, and continue at another point on the circle. Note there might be a small gap. (see the example image for clarification online)
    2. There will always be a blue path connecting two circles or a circle and the start/end zone.
  5. Circles will be 12 inches in diameter.
    1. The width of the coloured line for each circle will always be 2 inches.
    2. The circles will be hollow (see example challenge map online)
    3. The bowling pin will always be placed in the center of the circle
  6. The path will never cross itself.
    1. The path will never lead the robot backwards (ie in the opposite direction of the end zone)
  7. The circles will never overlap with one another.
Points:
  1. The Robot will be awarded 1 point for reaching a circle
    1. The robot is considered to have reached the circle once its front tire reaches the outside edge of the line of the circle
      1. As discussed with the previous challenge “tire” is equivalent to primary means of locomotion.
  2. The Robot will be awarded 1 point for each bowling pin left in the correct state after passing the circle it is within.
    1. The Robot is considered to have passed a circle if its front tires (primary means of locomotion) are closer to the end zone than the circle.
    2. 1 point for bowling pins left standing in green circles.
    3. 1 point for bowling pins knocked down by the robot in red circles.
  3. 2 points for reaching the end zone.
    1. A robot is considered to have reached the end zone once its front tires touch the outer edge of the black end zone.
  4. A run can be terminated prematurely by pressing the buzzer, points accumulated until this point will be used for your final score.
  5. Ties by points will be decided by lowest time.
Rules
  1. Teams must only use parts from their one base lego mindstorms kit
  2. Teams must have their bluetooth turned off on their brick.
  3. Robots must be within 1 ft by 1ft by 1ft in size.

Sample competition area.


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